quite helpful(IMPORTANT)
+3
Lord~Smuky
Lord'Hindrik
Lord'SrIo
7 posters
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quite helpful(IMPORTANT)
GUyS as we know what is electronic support it will enhance our system .....mainly we think that if we activate 2 at a time then both will affect......but it is wrong ,.....at time only one electronic support affect....so its a waste of energy to activate to activate same type of 2 or more electronic support at time.....
Lord'SrIo- Private
- Location : NAINITAL(INDIA)
Age : 29
Number of posts : 25
Re: quite helpful(IMPORTANT)
You are right Dee.
I already test it with Aurora couple of moths ago and the speed stayed the same when I activated 2 at the same time.
The highest lvl electronic warfare/support will count
I already test it with Aurora couple of moths ago and the speed stayed the same when I activated 2 at the same time.
The highest lvl electronic warfare/support will count
Lord'Hindrik- Sergeant
- Location : Sexsmith
Age : 28
Number of posts : 124
electronics
That is tru ...no double efect if activate them simultaneously but... u can obtain a longer efect if u activate them seqventialy. For speed it is whise to use an speed boostrer and when effect is almost donne i can activate the slider and u will maintain the highest speed for another time. For the firepower u can use 2 boosters but not bouth in the same time, and let a little time (aprox 5-10 seconds\) between them , it enough for maintaining the energy at acceptable lvl. This work nice on vipers and escorts.
Lord~Smuky- 2nd Lieutenant
- Location : Tm
Number of posts : 192
Re: quite helpful(IMPORTANT)
Agree with Smuky on the Boost => Slide => Boost ... its great for traveling fast for long time. Works better in strike as you don't need your equipment and skills as high as you do for escort - i can do continuous max speed in strike but not in escort. Although right now i am trying to be energy efficient and not use slide at all - working out better than expected.
And when you see 5 damage boosts next to you in battle, it looks like you should be a killing machine
And when you see 5 damage boosts next to you in battle, it looks like you should be a killing machine
Lord'Mjc213- Corporal
- Location : Ireland
Age : 48
Number of posts : 61
Re: quite helpful(IMPORTANT)
Smuky have you talked with Jani about becoming a Fighting Drill Instructor on BSGO?
Lord~Hughsinkler- Lieutenant Colonel
- Location : Lord Stores Room, trying out the new nukes
Age : 31
Number of posts : 2411
Fighting Drill Instructor on BSGO
Yes Hug, i talked wit him already.
Lord~Smuky- 2nd Lieutenant
- Location : Tm
Number of posts : 192
Re: quite helpful(IMPORTANT)
Lord'smuky wrote:That is tru ...no double efect if activate them simultaneously but... u can obtain a longer efect if u activate them seqventialy. For speed it is whise to use an speed boostrer and when effect is almost donne i can activate the slider and u will maintain the highest speed for another time. For the firepower u can use 2 boosters but not bouth in the same time, and let a little time (aprox 5-10 seconds\) between them , it enough for maintaining the energy at acceptable lvl. This work nice on vipers and escorts.
That is wat I always do(Aurora with slider) And for other warfare I use combination with support AND warfare to get for example less damage and than I use Artemis for double damage at the enemy. That works quit good too
Lord'Hindrik- Sergeant
- Location : Sexsmith
Age : 28
Number of posts : 124
Re: quite helpful(IMPORTANT)
Hi guys, this is about BSG?
also is slide some sort of manover, we used to do that in freelancer cut engines and turn and we sort of slide in the last direction of travel
PS. if this is a BSG topic I will be moving it to were it should be to keep the fourms looking clean
also is slide some sort of manover, we used to do that in freelancer cut engines and turn and we sort of slide in the last direction of travel
PS. if this is a BSG topic I will be moving it to were it should be to keep the fourms looking clean
Lord~Deathspeed- Civilian
- Location : On bridge of the ishimuira, trying out a plasma cutter
Age : 34
Number of posts : 2406
Re: quite helpful(IMPORTANT)
yea this aurora slide is the closest thing you can get to the FL engine kill slide, only in BSGO your ship brakes down to 0 then accelerates again, and the acceleration is slow as hell..
Guest- Guest
Re: quite helpful(IMPORTANT)
With the RCS Slide its all about timing, you need to have your ship turned back around before the timer ends.
e.g your slide lasts for 15 seconds you want to be turning your ship back round after 12-13 seconds to avoid losing your speed.
e.g your slide lasts for 15 seconds you want to be turning your ship back round after 12-13 seconds to avoid losing your speed.
Lord~Cheezey- 2nd Lieutenant
- Age : 44
Number of posts : 253
Re: quite helpful(IMPORTANT)
I never turn Around totaly or I have to acceleratie again from 0 speed, I just Cancellara slider when I am turend halfway
Lord'Hindrik- Sergeant
- Location : Sexsmith
Age : 28
Number of posts : 124
slide manuvers
It is caled Slide so if u dont wanna lose speed u have to be in the same position (direrction) as u was when u activate slide and when the slide effect is gone u should have ure booster in function and after that begine the turn. It is all about timeing and prectice . In this maner u should loose any of ure speed. My sllider is at lvl13 so it maintain the speed little bit longer and recharge faster.
Lord~Smuky- 2nd Lieutenant
- Location : Tm
Number of posts : 192
Re: quite helpful(IMPORTANT)
My Slider is lvl 5 I think.
Lord'Hindrik- Sergeant
- Location : Sexsmith
Age : 28
Number of posts : 124
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