Join the Lord Clan today! Sign up on the forums and register in the Recruitment Office.

War Room (Redirected from Situation Room)

Go down

War Room (Redirected from Situation Room) Empty War Room (Redirected from Situation Room)

Post  Lord*Jani on Sat Nov 12, 2011 7:59 pm

War Room (Redirected from Situation Room) 640px-Bsg-1-10

The War Room is a tactical planning and strike operations center
War Room, Tactical planing.

The Tactical Station is used for Fleet battle tactics and single ship tactics. Wing Commanders or Squadron Leaders are the only ones authorised to post here.

this is First tactic map. so if enyone have good tactical info you can post and i add it to this post.

First Rules in battle!

1. Try to secure the upper hand before attacking. If possible, keep a bright star behind you.
2. Always continue with an attack you have begun.
3. Open fire only within calibrated range.
4. You should always try to keep your eye ball on your opponent, and never let yourself be deceived by ruses.
5. In any type of attack, it is essential to assail your opponent from behind.
6. If your opponent dives on you, do not try to get around his attack, but fly to meet it.
7. When inside enemy territory, always remember your own line of retreat.
8. The pilot with the faster of two machines has control over the combat.
9. If you need to hide, try inside a nebula cloud, solar radiation, large debris field or even behind an asteroid.
10. Know the strengths, weakness and capabilities of your own aircraft.
11. Strength by numbers.
12. Achieve surprise by approaching enemy patrols from their territory side.
13. Pilots must keep physically fit by exercise and regular pauses (medical staff suggest a break after each hour of flying).
14. Know thy skinjobs and toasters.
15. Go in quickly - Frack hard - Get out!

Fleet Raid. Size,Strenght,tactics.
1. Forming a Fleet for a Raid you need lots of Fire Power. so take much lines and high lvl's that you can in the Group of 10 members.
in one Group good Raid ship ammount is 6 lines.4 Escort
in raid you dont need vipers as the Fleet is all ways moving foward the vipers get behind from the fleet if they are killed and then you lose fire power from your Group.

2.first rule is to hit hard and fast when the attack plan is desided.
the Fleet attacks Cylon Fleet or op's they need to go in and shoot one target at the time.
if there is Cylon Escorts try to to Destroy them first if Bossible as the escorts can take out Viper, Missiles and even lines very fast.
if there is cylon Escorts Defending, the Lines need to clear them out first before Vipers can go in and clear Cylon Raiders or Missiles.
Lines attack big targets and escorts cover the Lines by shooting Cylon Raiders or missiles.
all ways attack the cylon op fast as Bossible before cylons call more ships for defence of the op.

3.when attacking try to take your Fleet top or bottom of your target so the Npc's will not make the Cylons more stronger when they attack you, npc's fly only same level as the op is so when you take the fleet top of the Cylon op like 3k top of it they will not have sight on you so then you are free from them.
never leave your group or you are good as Dead. stay close to your Lead ship and when the Raid is planed good thre is all ways Buff ship near who can support the Fleet attacks.

War Room (Redirected from Situation Room) C3a1ed59-bf6b-459c-89a3-2e7ad26d699d
War Room (Redirected from Situation Room) BSGO300Hours_zps6e52a354War Room (Redirected from Situation Room) Science300Hours_zps0e44cb50War Room (Redirected from Situation Room) StarCon300Hours_zpsb38c18d6War Room (Redirected from Situation Room) Nwbronze_zps2c44c628
War Room (Redirected from Situation Room) LordJaniMedalRack_zpsceabdded
Lieutenant General
Lieutenant General

Location : In the bridge of Carrier UNSC INFINITY
Age : 43
Number of posts : 2375

Back to top Go down

Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum